[Tux4kids-discuss] Tux4kids-discuss Digest, Vol 51, Issue 1

deck léa lea.deck at gmail.com
Sat Aug 3 20:13:10 UTC 2013


great ! :)

For the level 9, I tried the following program: W W Ta W U W W W Ta, but it
doesn't work.
The U function doesn't work (on my computer), or is perhaps my program
wrong ?

Anyways, that's a good job :)


On Sat, Aug 3, 2013 at 2:00 PM, <
tux4kids-discuss-request at lists.alioth.debian.org> wrote:

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>    1. Tuxcoding (mobile coding game) progress report
>       (deneche abdelhakim)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 3 Aug 2013 10:42:02 +0100
> From: deneche abdelhakim <adeneche at gmail.com>
> To: tux4kids-discuss at lists.alioth.debian.org
> Subject: [Tux4kids-discuss] Tuxcoding (mobile coding game) progress
>         report
> Message-ID:
>         <
> CADqrX8KnXnq6U3qQpzVzfJ11ANjCvBGSVfvXR29-i4V6ZE3Fcg at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi everyone,
>
> Here is a report of my progress: I've been successfully following the
> working plan my mentor and I agreed upon at the start of the coding.
> The game as it stands now is already in a playable state, with a level
> selection menu and 10 levels available to play. The main gameplay has
> been implemented and the player can "write" code by dragging commands
> over the program's memory. The game started as a direct clone of
> lightbot but I found some good assets for a platformer and decided to
> make the game look like a platformer instead, this has the added
> benefit of opening up a whole new set of possible commands and
> challenges we can add to the game.
> Here are some screenshots of the current build:
>
> http://tinypic.com/r/fbhx07/5
> http://tinypic.com/r/2hqxquc/5
> http://tinypic.com/r/4sz2vb/5
>
> You can try the flash version of the game here:
> http://www.fastswf.com/YXLVEtU
>
> Try to write a program so that tux (or the creature that looks like an
> alien for now) collects all coins, the commands are as follows:
> - W: walk one tile in the current direction
> - Tu: turn and face the other direction
> - J: jump up or down in the facing direction
> - Ta: take what's on the current tile (coin or key)
> - U: use the available key to unlock the lock (need to be just next to it)
> - F1: call Function 1
>
> Using Haxe as a programming language was really a good choice, and I
> am glad I took the time to learn it, once the development environment
> was setup, making the game run on desktop (flash and Html5) and mobile
> (on my Android phone, my iPod touch and my iPad) was as easy as
> selecting the desired target.
>
> To try compiling the project by yourself :
> - grab the latest version of the project here:
> git at bitbucket.org:adeneche/tuxcoding.git
> - install haxe, openfl and haxeflixel by following this guide:
> http://haxeflixel.com/wiki/getting-started
> - go the root directory of the game and run the following command
> openfl test flash
> (this will build and run the flash version of the game, you can change
> flash with android/ios/html5/windows/mac)
>
>
>
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